![]() I'm still searching for the best possible way to do this especially for objects that is not flat. this is the territory that I am very unfamiliar with. Oppose to archviz / other works that do not require single texture mapping. Polygon issue aside, the biggest headache actually the UV texturing part. It's very likely just Sketchup users' certain bad habit, rather than the fault of the software. Blaming the software doesn't sounds right to me, and that's exactly what I get when I asked around. And yet there is no clear solution being presented every time I asked anywhere.Īnd till today I'm still puzzling on what should I do to get skp model into a 3d game.Īfter I tried to do a skp import to 3ds, I'd seen no such problem of messy polygon at all - in fact they already optimized to the lowest possible I can calculate. If you use sketchup you're probably going to have to do a lot of cleanup in 3ds max in order to lower the poly count, because sketchup makes messy models. Yes you're absolutely right and I came into the thread to say just that. I'm not a 3D modeler myself, but I did read that Sketchup is terrible at keeping poly count low, and tends to make polygons instead of tris and quads. My goal is to create farm buildings and assets of all kind, all about farming and agriculture. ![]() Since i can do all do all the steps with the same program, i'd rather stick with it. Thanks for the generous infos, i downloaded Blender and found a very good tutorial about it, in my mother tongue (French). That said, I would invest some time to learn Blender too but it have a much steeper learning curve. So yeah I would agree that Sketchup may require some more post work but it's one of the easiest and fastest modeling programs to work with. Not sure what their export processes are though. I see a lot of Sketchup users making some nice buildings lately. Do as much aesthetic work with the textures and materials as possible. I imagine if we keep in mind that we are modeling for a game and not ArchViz, and keep the geometry simple, we can control the poly count. ![]() I have to investigate about the poly count. (the darker blue side is the back face btw) The 3D warehouse have many many models with this issue so avoid using models from there unless you're willing to clean them up. Flipped faces "normals facing the wrong way" is one of the most common mistakes made using Sketchup which causes problems later in the pipeline. The most important thing to remember about modeling in Sketchup is to keep your models simple and make sure your front faces are always facing outward.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |